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  • Home
  • SERVICES
    • AUDIO POST PRODUCTION >
      • AUDIO REPAIR
      • AUDIO MIXING
      • AUDIO MASTERING
      • Production Music
    • SOUND DESIGN
    • EDUCATION CONSULTANT
  • CONTACT
  • Media
  • Testimonals
RUGGED AUDIO

AUDIO RECORDING

If you have something to say then it's worth being able to hear it again.  And if you want to hear it again, it needs recording, and recording well.  That's where we come in.  Whether it's a voiceover or a business conference, a choir, an instrument or a sound effect - we work on location or in the studio to record the audio to the highest standard.  We specialise in two main areas: Foley and Special Effects centred in the mechanical and military arena (but by no means limited to that) and musical instrument sampling.  Although these two areas may seem completely different they actually both require similar skills.  Obviously there's the technical ability to capture the sound perfectly, but just as every instrument will need recording in a different manor to capture the desired tonality, so do different mechanical machines, whether it's a Spitfire doing a flypast, an aviation fire engine starting it's engine, a hanger door sliding open or a full simulation of a war zone.  When it comes to instrument sampling we have a proven ability to capture the sound to the very highest level of detail and clarity and bring it to life in a software image.
CONTACT

QUALITY

To ensure the highest quality audio we ensure that every part of the signal chain is as pure and high quality as possible.  We select microphones not on just specifications and price but EXPERIENCE and our EARS.  We record onto digital systems using the finest A-D convertors available to ensure absolutely no loss or quality or colouration. 

DELIVERY

So how do you get your recording?  However you want, that's how.  We provide the audio as a standard MP3, 320kbps MP3 and WAV files.  At a small extra cost we also provide a master CD of the files as WAVs or MP3's (your choice).  We can also provide the "raw" project files so that you can work directly on the project in Logic or ProTools.  It's your audio, so you should be able to choose how to get it!
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